Showing posts with label Guest Review. Show all posts
Showing posts with label Guest Review. Show all posts

Monday, May 29, 2017

Alien: Covenant (Guest Review)

Alternate Title:  An Android's Love Language (and Other Bad Life Decisions)

One sentence synopsis:     Colonists land on a planet occupied by a certain android.  Horror ensues.



A Note Before We Begin:  Having recently returned from my trip abroad, I am presently engaged in catching up on all the wonderful things I missed.  But as there have been a handful of movies that have come out recently that I had no intention of seeing whatsoever, I managed to threaten convince one of my cinematically-inclined associates to assist me by seeing one of these godawful phenominal movies that I simply wasn't going to have interest in time to see.  And so, without further ado, let me reintroduce to you all one of my finest contributors and collaborators over the years (and the man who, after myself, bears the most blame for the 2014 Worst of the Year Musical Showcase) , the incomparable Dr. Comrade Tortoise.


A Note from our Guest Reviewer: Hello there!  In case you hadn’t guessed, I am not General Havoc.  Instead, I am the creature (in)formally known as Comrade Tortoise.  A bit of background is in order, I think.  I need to get my Alien street cred out there.  I first saw Alien when I was two, loved the Xenomorphs, and now study vicious predatory and parasitic insects. This naturally means that when Havoc was gone, came back, and had catching up to do, I volunteered to shoulder the burden of a movie he was (justifiably, given Prometheus) nervous about inflicting upon himself.  There are limits to his masochism, ladies and gentle-beasts.

That said, I do things a bit differently.  I am scoring different aspects of the film separately, and providing a composite score consisting of the average of its components at the end, along with final thoughts.  These scores will be in the form of grades, with the final composite score being a GPA on a standard 1-4 scale.


Cinematography and Visuals: A

Ridley Scott is a visual storyteller. No matter what else one might say about his films, they look amazing, and this movie is no exception to the rule.  Every shot is perfectly framed and the CGI is crisp and realistic looking, including the various creatures appearing to and behaving as if they have mass.  This is often a problem with films heavily dependent on digital rather than practical effects (as an example see The Lizard in The Amazing Spider Man) and something that was successfully dodged in this movie.  The sets (physical and CG) were realistic looking and faithful to the original retro-future look of the original film (though with some modern tweaks), everything that needed to remind us of the glory of H.R. Giger did so successfully.

Plot: C-

Here I am defining plot as the overarching story, not the details that comprise it, but the filmed representations of the storyboard elements.  Here, without spoiling anything, it holds up pretty well.  Colony ship, things happen and decisions get made, land on planet, terrible things happen.  It is not especially creative, but it works.  There are no notable plot twists, and everything is pretty well telegraphed.  Probably too well, actually.  I was able to easily predict most of it, including the kill-order of the various characters, so for that it takes something of a hit.

Writing: D

This is where it falls off.  If plot is the A to B to C of a film, the writing consists of the details that get you to the various points.  Here… oh god. The quantity of contrivance and ridiculously bad decisions that get us to the end game is awful.  Just awful.  It literally starts in the first five minutes of the film, with the shit going down that initiates the sequence of events leading to planetary landing.  It is a ridiculously improbable event.  Then the crew decides to do something reckless (landing on an uncharted system that was either passed over for colonization or *somehow* not seen in stellar surveys over the objections of the XO, and that when they arrive is horribly unsuited for manned surveys).  No environment suits. This planet just so happens to be the one planet in all the universe that David landed on… The list goes on and on and on.  In the original Alien, most people made smart decisions except where outright malice or very human concern for a friend came in.  They died anyway.  In Alien: Covenant, people make stupid decisions and you find yourself wanting them to be punished for them.  That said, the dialogue is good, and the way the film slowly reveals just how fucked up David is (even with the bad decisions of those around him) was very well done.  These things don’t give the writing a passing grade, but they do rescue the film as a whole.

Writing: B-

Every actor did an adequate job selling that shitty writing as something their characters would do, for the most part, the performances were competent. If Fassbender were not involved, the score would be a C.  However, he was involved and managed to single-handedly elevate the performance.  His portrayals of David (and malignantly narcissistic psycho AI) and Walter (his Friendly AI counterpart) were perfection. I have to give a shout-out to the sheer terror portrayed by a shuttle pilot as well.  It was… delicious.

Final Score: 2.33, C

This movie scrapes by with a middling C, like so many slacking undergrads who will never make it into medical or law school but who may find themselves in a corporate boardroom or the oval office one day.  It was… Okay.  It had the potential to be a great film, but the writing failures and lackluster plot drag down the actors and the amazing visuals into a film so mediocre it hurts to behold.  “What could have been…” looms large in my assessment of the film..

Final Score (Translated into Havoc's Rating): 6/10

Sunday, November 22, 2015

The Last Witchhunter (Guest Review)

Alternate Title:  Let Me Tell You About My Character...

One sentence synopsis:     Vin Diesel plays an immortal badass in Modern Day New York who polices the hidden magical world when SUDDENLY THINGS GET SERIOUS.


A Note Before We Begin:  As before, when I decide definitively not to see a movie, occasionally a friend fellow victim of mine goes to see it in my place.  And on such occasions, they will once in a while have an opinion on the film in question that takes the form of a review.  And so for this outing, given that it's award season, and I simply do not have time to double back and catch a Vin Diesel action movie about a D&D character of his, I decided to let a good friend of mine take on the task.  I will give him the opportunity to introduce himself, as I still have to finish hiring the assassins I will need to murder the entire production team for Spectre.

Turns out there's a group rate!


A Note from our Guest Reviewer:  Havoc and I will tend to disagree on movies, we tend to discuss them quite vigorously, so our tastes (and likely scores) will tend to be different depending on what it is we see, though they are rarely off by more than a few points. I offered to see this movie and do a guest review for a few reasons, not the least of which is that I am a LARPer and one of my characters is a Witch Hunter. This movie is literally about Vin Diesel playing a D&D character from back in the day that he really had fun with. I like Vin Diesel, I like gaming, I like movies, I pretty much had to see this one.


Things Havoc Hotfoot liked: I can’t ever really hate Vin Diesel. He played the greatest cinematic Superman, he’s a twenty-sided die hard nerd, and he genuinely seems like a terrific guy. That comes through in the movie, where the character he plays, Kaulder, is in many ways an extension of himself in more ways that other characters he has played in the past. He is not the unending pile of badassery that Riddick was, he is not the Iron Giant or Groot, he is in many ways himself, which means that we do get to see moments of honest kindness and charity expressed in his depiction of the Immortal Hunter of Witches. In the first scene of the film’s modern day section, we get a sense of what this character is about, and it’s something that could have been expanded on more, I think.

The premise for the film is also a decent one. It’s not one of unending war between the Hunters and the Witches, but one of a peace, if an uneasy one that has allowed the modern age to thrive while keeping magic away from the average person. Kaulder acts as the primary enforcer for the Axe and Cross organization.

By and large, everyone puts in a reasonable performance here. For what little time we see him, Michael Caine has a solid performance that is a bit more personable than his role as Alfred in the Nolan Batman movies. There’s some good chemistry between Diesel and Caine too. The others do their jobs well, for what time we have them on screen, and the movie doesn’t take huge amounts of time to do exposition about them or their pasts...


Things Havoc Hotfoot disliked: ...which is not the same as showing and not telling. Aliens remains one of the best movies for establishing a large cast and doing so with incredible economy of time, letting you get to know the characters through watching them instead of having them talk about their backstory. This movie allows characters to talk about their backstory, but does so only long enough to establish them and then quickly moves on to the next point. The movie feels fairly rushed, and not in the good way.

I usually go to see movies in theaters for the spectacle. Emotional or story-focused movies I reserve for the quiet of my own home. This movie barely cleared the bar for the spectacle. The special effects are serviceable, but the over-reliance on CGI, and not great CGI at that really hurt this movie for the value of the summer action movie. When you have to compete with what’s come out this year, it’s no small wonder this got released when it did, after the summer blockbusters but before the behemoths of winter.

The story was serviceable, but only that. The formula it uses has been used in a thousand other movies before, and save for a few deft turns, fails to bring anything new or interesting to bear. It also has a few moments where significant plot points seem to come from nowhere. The lore of the world is kept largely hidden from the audience so that things can be done as needed, and while there may be deeper in-universe explanations for some of it, it’s not presented to the audience ahead of time, so it still acts as ex machina style revelations.

The action sequences themselves are sadly brief and while not overly flawed seem somewhat unfulfilling. The perform their jobs adequately, but do little to engage the viewer. Part of this may be that Kaulder has Wolverine-like regeneration, and thus most physical threats are of little concern to him, but the other part is that I was expected a lot more supernatural stuff than what was presented. That isn’t to say they don’t bring trippy visuals and interesting predicaments, they do, but they are often easily overcome and ended quite quickly. The most interesting action sequence to me was the very first one in the film, and it quickly went from an Aliens styled Charlie Foxtrot to a scene that just allowed Kaulder to take center stage and set up the rest of the movie’s plot.

Perhaps the biggest failing of the movie is depicting Kaulder as an immortal. There have been several movies and stories of what it might be like to be immortal. Highlander, various Vampire movies, the list goes on. I understand not wanting to wallow in “oh man living forever sucks” and for once having a character who on some level enjoys it, but the sense I was getting was that Kaulder, while superficially enjoying his immortal life, at least on some level has to deal with a degree of inhumanity as a result. We get glimpses of that throughout the movie, but rarely do we see a full scene of it being played out.

One of the biggest flaws and oversights in this movie, however, has to deal with the fact that there is a massive global secret organization dedicated to keeping magic and witches under control, but Kaulder appears to be the only enforcer in existence. I get that you’d want the immortal, unkillable, experienced individual to handle particularly large problems, but given the supernatural community in New York alone, there should rightly be hundreds if not thousands of Witch Hunters worldwide. I get that since there is an accord of peace between the Axe and Cross and the Witch Council, they don’t need a full time army, but given how much havoc can be caused by children with magic, you’d think there would be some sort of emergency response team that isn’t Kaulder.

Another thing that is classic for Witch Hunter stories is having to make hard choices, to do things other people might call monstrous to protect others from even greater evils, and the line the hunter in question chooses to draw for themselves to keep from falling to said greater evils themselves. Again, we see hints of such elements popping up throughout, but we don’t really get to see the ramifications of it or the deeper character growth throughout. If anything, Kaulder is more of a Paladin than a Witch Hunter. Always trying to do the right thing, being merciful where he can be, he rarely does anything that would break his or anyone’s moral code. At one point he mentions how he could have wiped out Witches from existence, committed a mystical genocide of sorts, but he didn’t, because he wanted peace and knew it could be attained. In many ways he is sort of playing Superman here, and I think the movie calls for something a bit darker, though not quite Pitch Black.


Final thoughts:    For every good moment in this film, there seems to be a bad one along for the ride. That would have been forgivable had the action been better, as I can forgive quite a lot for good action. Sadly, The Last Witch Hunter did not quite live up to that expectation. Of course, this is a year spoiled by excellent action all around. In a year where the last movie I saw in theaters was Fury Road, something Humungous would have to come along to Lord over that. That said, with all the negative things I’ve had to say, I don’t think this movie was particularly bad. It’s a decent popcorn flick, just not great. As someone who plays a Witch Hunter in an RPG, and a live action one at that, I just can’t help but feel some kinship with this movie. It may also be why I’m more overly critical of it, if I’m being utterly honest. Vin Diesel made a movie about a character he played with dice and paper that he really loved, and as a nerd, that speaks to me. Had this come out the same year as, say, the Dungeons and Dragons movie (yes, that one), I’d probably sing the praises of this film until the end of time. That said, there’s enough promise here to potentially reach greater heights, and if this film ever gets the sequel it baited quite heavily, I’d certainly like to see it.


Next Time:   I don’t usually do numbers the way Havoc does, but as this is his blog, I’ll relent and provide a conversion rating. I’d recommend seeing this movie at a Matinee showing if you want to see the action on the big screen where it will, at least, be more impressive than it would be otherwise. If not, wait for on-demand or some other form of rental. For Havoc’s Numbers, I give this movie a 5.5. Had the action or story been better, it might have been a 6 or even 6.5.

Sunday, August 23, 2015

Fantastic Four (Guest Review)

Alternate Title:  Shit-tastic Snore

A Note Before We Begin:     I had absolutely no intention of seeing this movie.  Among comic IPs, Fantastic Four has a pedigree worse than Catwoman, and despite the resurrection of X-Men by these very same means, I am not interested in going to see another movie whose very existence is a license-renewing contractual obligation.  Marvel movies not done by Marvel have an awful track record, and the same studio that brought us the Not-Amazing Spiderman was not one I was eager to see take another bite at the apple.  Fortunately for all of you people for whom my pain is a drug, a friend of mine volunteered to take a look at this one on my behalf, seeing as I had strictly no plans to fit it into the schedule.  Unfortunately, that was before the advanced buzz came back making this movie sound like a dumpster fire, and even more unfortunately, he is a man of his word.  I sincerely hope you all enjoy this one.  It was dearly bought.


Things Frigid... Saw?:  Hello, I go by Frigid on the internet and I write a book review blog called Frigidreads. Today however I will reviewing a movie in the good General's stead because it was feared if he saw this movie... Well it's likely best for all of us he doesn't see the movie. So I figured I'd volunteer, it's only a movie, how bad could it be? I'll be using the General's score for this despite having my own rating system because well, it's his series after all. Anyways on to the review:

So I went to see the movie against the advice of my family, my friends and my doctor. I should really start listening when everyone lines up to tell me not to do something.

I was told repeatedly that this film was a celebration of the comics. Well I saw damn little of the comics in this movie. The opening with Reed Richards and Ben Grimm is frankly tedious and eye rolling. Little Reed wants to be the first man to teleport organic matter (you know teleporting inorganic matter would be pretty damn revolutionary as well, just saying...) and announces this to his teacher and classmates. His teacher reacts to one of his students showing an interest in become a scientist by shitting all over him in front of his classmates and telling him to write a report on a “real” career. Really? I mean seriously, the kid before him chattered that he wanted to be a NFL quarterback. Bluntly Reed had a better chance of growing up to be a scientist working on teleportation than that kid, but no one shit on him. This displays one of the few consistent themes in this movie, any authority figure who is not named Storm is unreasonable and dislikes our main characters... For reasons.

The opening does show us how Reed and Ben met but frankly it's a waste. We're fed formulaic origin stories (Ben is alienated from his family who makes a living from their junkyard, Reed can't stand his stepfather and is a wacky child genius who is rejected and misunderstood). Hollywood, I know you love unreasonable authority figures who piss on our “heroes” for no reason but do a decent job with it, or don't do it. We jump to Reed and Ben as high school seniors in a science fair, where they show off the device and are disqualified for... reasons. This is so tired and hackneyed and cliched and they don't do a damn thing with it! It's just there to make them temporarily put upon! Why have this shit in your movie if you're not going to do anything with it?

Although the teacher does have a rather nice sneer. Reed is then offered a scholarship by Sue and Johnny Storm's father, Doctor Franklin Storm. By the way for those wondering, Susan is adopted. This isn't turned into a thing.

Ben, having served his betters for years is told 'thanks a lot now toddle on back home like a good servant'. Seriously this one burned me. In the comics Ben Grimm puts up a front of being a rather dim guy, but he met Reed in college, they took classes together. Yes, Ben is not in Reed's league but seriously who is? Regardless Ben Grimm is a fucking pilot who was good enough for fucking NASA! How is it a celebration of the comic books to take away all of Ben Grimm's skills and abilities and reduce him to Reed Richard's Igor and good luck charm? It turns their relationship from one of two men with different gifts and skills who regard themselves as equals to one of Reed graciously condescending to dribble crumbles to his friend who gave him spare parts. I would bitch about the movies getting rid of Ben's military service (he was an air force pilot before being accepted by the space program) but Marvel has got me fairly well covered with Captain America, Warmachine and Falcon. This treatment of Ben stands out all the more considering Susan Storm is turned into a scientist who while not as smart as Reed is still shown to have impressive intellectual gifts. Johnny Storm is shown to have good hardware and basic engineering skills. In the original story Sue was along literally because she and Reed were knocking boots and Johnny got to come because he was the little brother of Reed's girlfriend. So everyone got upgraded expect for Ben, who got downgraded, and there wasn't any reason for it that I can see. It added nothing to the story, it gave us no new information on Ben's character. So why have this in your movie if you're not going to do anything with it?

Then we have Victor Von Doom, except we don't. Because I don't know who the hell this guy is, but he ain't Doctor Doom. I don't know what Fox's problem is with actually getting one of the most Ionic and Memorable Comic Book Villains ever made right, but it seems they can't bear to simply give us Dr. Doom. In this movie Knock Off Doom is a withdrawn painfully introverted “genius” who will make cow eyes at Susan Storm for about a third of the movie, which I'll go into in a minute. They drop Doom's characterization for something completely different, jettison his background and origin for something completely different, and then (say it with me now) they don't do anything with it! Why even name this guy Doom? He's got nothing to do with Doom! For that matter they'll take him out of the movie and only bring him back in the last 20 minutes or so because someone pointed out they needed a bad guy and a superpower fight. So there's no build up, no foreshadowing, just Doom being lost on Planet Zero (Spent all night coming up with that name didn't ya fellas?) for a year (gonna cover this to) and being brought back where he immediately starts killing people because of crazy. To be fair if I thought I had escaped this movie and was dragged back in, I'd be pretty pissed off too.

I mean first of all... How to put this? Doom runs a country, bitch! He is a sovereign ruler with resources and abilities on par with the Fantastic Four despite not having any superpowers expect for the ones he steals from any cosmic being stupid enough to get close enough to him! He's epic, grand, petty, and spiteful, with an ego that would make gods suggest he needs to tone it down. Worse of all, at least half of the time he can back his shit up. They run from this like vampires from daylight, which only enforces that this movie is at best uncaring of its source material, or at worst ashamed of it. Which a comic book cannot be. Comic book movies can be a lot of things, as Marvel has gleefully proven with movies like Guardians of the Galaxy, Winter Soldier, and even Ant Man! But they cannot be ashamed of the comic books they spawned from. The sooner Fox figures this out, the faster they'll stop making shit superhero movies. I had believed between X-Men first class and Future Past they had figured it out. I was mistaken.

But let me get back to this thing. The movie tries to set up a Reed-Susan-Victor love triangle. It fails. Firstly because Reed is made painfully awkward (to be fair, I was worse in high school). Second, the actors have all the chemistry together of a pile of granite rocks. Thirdly, and this will surprise you gentle readers, the movie doesn't do anything with this plot! Seriously why bother with these tired cliches if you're not going to bother doing even a cliche ending to them? It's like someone told them all movies must have a romantic sub plot but they weren't sure what 'romantic' and 'plot' meant. Hell, it's not settled by Susan choosing to be with Reed or anyone admitting their feelings. Victor drops his half formed crush on Susan Storm to commit himself to genocide. All I could think at that point was at least someone in this movie was committing to something!

We have a montage after Reed is recruited to build a device to jump to a planet in another dimension, because space is too old school or something I guess? Despite the fact we live in a world where space travel is rapidly being privatized and there are an increasing number of organizations showing up to push back those boundaries, so a movie about people going to space would be relevant and pretty cool. But nope! We're teleporting to another dimension for reasons. I guess this could be a call back to the Negative Zone, but again they don't do anything with it! When they successfully teleport a chimp to and back, they're told that it's time to bring NASA in, and you'd think they were told that we were gonna build a new Gitmo there or something. So Reed, Victor and Johnny decide the only adult thing to do is get drunk and hijack the teleporter and do it first so they can be in the history books. Reed drunk dials Ben, because they need him to become a bad CGI rock monster. They go and bad things happen. Sue gets blasted because she walked in and tried to help. They are then turned over to the military and Reed flees because the military is bad. We now skip a year, so we have two time skips and a montage. I'm not saying that time skips are bad, but I am saying that so many in a single movie suggests to me that you need to go back to the story board. During that time skip Ben starts doing missions for the military, which is bad for reasons. The military develops ways for Susan and Johnny to control their powers and Johnny decides he wants to go on missions too. This is also bad for reasons.

The government and the military are treated as these sinister monsters who will surely destroy our heroes if left unchecked, but what do they do? They develop suits to help bring Susan and Johnny under control. I'm not a fan of these suits honestly but it's a minor plot point. They try to conduct research to understand Ben's condition and send him on missions for the US Army. When Susan says no, no one pressures or threatens her to make her do it. As to Johnny, after a year he gets ready to volunteer and everyone freaks out. Yes, clearly the stuff of villainy! I mean the most villainous person here is Doctor Storm's coworker in a suit who keeps referring to them as subjects behind their backs. But hey, an adult might be sent on a military mission of his own free will? That's awful! Speaking as a veteran of the Marine Corps? Fuck You.

But seriously why all this build up about how they can't trust the government or the military and then have the said government do... Really nothing at all that seems that sinister to me. At worst they took advantage of Ben to save other troops lives, but I guess our lives don't count. But hey, it doesn't matter because they do this build up and then... You guess it, they don't do anything with it. Instead there's Reed, who spent the year in Central America trying to rebuild the teleporter. They don't do anything with this either. Nor do they do anything with the fact the Ben is angry at Reed for taking him on a mission that turned him into a big orange monster and then fucking off to the jungle. They. Don't. Do. Anything. With. This.

It's all resolved with hand waves at the end of the movie, where they and Not-Doom have this really... generic, mundane let down of the a fight. Our heroes turn around to the military who gave them the training and equipment to win and tell them, hey we're done working for you. You're going to give us a huge fuck off lab, fund us to whatever amount we want and we're not going to share our work with you or do anything for you at all! Because you're evil. For reasons. It's an ending that reeks of the worst of Baby-Boomer-entitlement where authority exists only to give you everything you want but fuck you having to do anything or, you know, give anything back. The movie closes and I am left with this. The best part was the Star Wars Trailer and the knowledge that no one ever said they were the Fantastic Four in this film.

But I am left asking, why is it so hard to do a film about the F4? It's a simple concept: a family that loves to explore and push back the boundaries of knowledge and must at times fight against the new threats that exploration reveals. Instead Fox continually keeps trying to turn them into a generic superhero team, stripping away anything interesting or special in favor of movies that tell stories by waving about tired old cliches and then putting them down to wave another set of tired old cliches. So I have to close this review by asking the same question I've been asking throughout. Why have the rights to the Fantastic Four, why fight and scheme and sweat to keep those rights... If you're not going to do anything with them?


Final Score:  2.25/10


Next Time:  Most musical biopics do not involve machine guns.  This is not most musical biopics...

Thursday, July 30, 2015

Antman (Guest Review)

Alternate Title:  "... cause that's how you get ants"

One sentence synopsis:     The General departs for a two-week assault on the Central European countryside, leaving me to suffer through the latest in Marvel’s I.P. content-dredge on my own.

... ahem?

Fine... Retired superhero Hank Pym recruits a young thief to coordinate a heist and pass on his legacy.

That's better.

A Note before we begin:  Due to an unavoidable bout of raving insanity brought about by a Leviathan-related relapse, the General was unable to review this week's movie.  Fortunately, he was able to conscript a bitter, shell-shocked victim loyal and enthusiastic compatriot, more than willing to fill in for a movie like this.  We, the management, are extremely grateful for her assistance in helping us through this fallow period, and would never ever stoop to suggesting that if she complains about being asked to do this again, her next assignment could well involve Tyler Perry...
 


Things Havoc Corvidae liked:  I should probably add a few more words of explanation here.

So yes, hello, you can call me Corvidae. For all intents and purposes, I am the lieutenant to the General’s movie endeavors. For the last--shit, how long has this been, almost two years now?--I have accompanied him on many, if not most, of the movie-viewing jaunts, an experience which has, believe it or not, been quite rewarding. It has exposed me to many movies I would not otherwise have seen and sharpened my eye for film critique and screenplay storytelling. So, when I found out that we would be missing two weeks of the usual routine because of the General’s extended European vacation, I actually asked--nay, convinced--him to let me write a review in his stead. I thought it would be a nice exercise to stretch my burgeoning film-review chops. Most importantly, though, I argued that I had earned such a privilege, because when it comes to the now-legendary incidents of Under The Skin and Leviathan, I can justly say--much like Elrond in the heart of Mount Doom--

*****I WAS THERE!!!!!!!!!*****


But now I sit here faced with the actual prospect of saying something insightful-at-best and cogent-at-least about the film and have discovered...well...It’s not as easy as I thought. But I’ve had a glass-and-a-half of over-aged chardonnay (Gann Cellars 2007. Would not recommend.) so let’s just plow into this and see what happens.


Antman is the latest in the ever-unfolding Marvel Cinematic Universe (MCU) franchise and the next entry in Marvel Studio’s business plan of “No Fucks Given.” Seriously, when you turn a D-grade property starring a raccoon, a tree, and the lead singer of Mouserat into an international megahit, really you pretty much have carte blanche for whatever the hell takes your fancy, waiting for people to throw money at you just to see if you will continue to pull it off. Which is pretty much what happened to me in this case. See, growing up, my experience with comic books began and ended with a set of tie-in Jurassic Park comic serials I collected in elementary school, which basically read like officially-licensed fan fiction. Comics of the classic schools were entirely out of my purview...until Iron Man came out when I was in grad school. I loved it so much I saw it twice opening weekend, and ever since then I have watched in awe as this entire world has unfolded before me in hit after cinematic hit. It lead me to read up on some of the lore myself, and even go so far as to--gasp!--wander into brick-and-mortar comic book stores asking if the current run of Female Thor I’ve been hearing about is in trade paperback yet.


But even with all that, I entered into this movie with hesitation. I mean...an ant? I will give you hyper-efficient rocket suits, I will give you demi-magical superhumans, I will even give you bizarre strength serums and genetic experiments gone awry.

But...an ant?

And on top of that, they cast Paul Rudd. Now, I know that with the MCU expanding at the rate it is, and with DC starting to make land grabs of their own, Hollywood is rapidly running out of leading-human figures to cast, so much so that Ben Affleck has had to double up. To make things worse, even the excellent B-list and character actors are all disappearing into supporting roles, though usually to outstanding effect (I’m looking at you, Idris Elba, you beautiful man you.)


But, strangely enough, Paul Rudd turns out to be perfect. Antman is a movie that’s, I think, well aware of the ridiculous scenario it presents in a world of ridiculous scenarios, but rather than apologizing, it acknowledges and owns it. Rudd’s entire career follows this behavior, in a way, as he has largely condensed and perfected the character he created in his breakout role of Josh in Clueless, back in 1995. This is a man who knows what he is, knows it’s a little silly, but isn’t afraid of it. The gestalt of this sentiment comes across everytime he opens the helmet of his size-shrinking suit and greets the camera with just enough of a self-deprecating smile. It’s a look that says, “Yeah, I know, but...let’s have some fun, shall we?”


And the movie certainly does. See, Antman isn’t just a superhero film, it’s also a heist film. Rudd plays Scott Lang, a high-level thief who was thrown into San Quentin after being busted for a burglary on some corporate exec. As the movie opens, he’s just been released and is looking to set his life straight. Unfortunately, as is always the case, his efforts to find a normal job are confounded by his friends looking for the infamous “one last score.” When his efforts to forge a relationship with his daughter are blocked by his estranged ex-wife (the ever-entertaining Judy Greer, of Archer and Arrested Development fame) due to his lack of finances or respectability (understandable, considering he’s working at Baskin Robins and sharing a one-bedroom flophouse flat with three other men in the heart of the Tenderloin), he finally agrees.  


Meanwhile, though, is the other half of the plot equation: Michael Douglas as Hank Pym--the original Antman--and Evangeline Lilly as his daughter Hope. Pym is the founder of generic-tech corporation Pymcorp, though he’s recently stepped back from running the business, leaving it to his protege Darren Cross (Corey Stoll). Pym was once the actual Antman, using hyper-shrinking technology he developed himself to fight crime and Soviet threats during the Cold War. Since then, though, he has stepped back from hero-ing--citing difficulties with the technologies and dangerous effects on a balanced mental state--and has kept his identity secret all these years. Cross, as he steps forward to take over the company, is driven both by his suspicion that Pym was more than he ever let on, and his desire to prove himself to his mentor by following in his footsteps, even if it means he has to do it himself. Cross develops an analogue of the shrinking technology, which he openly plans to sell as military technology, and Pym develops a plan to steal the technology from the hyper-secure Pymcorp buildings and destroy it before it can do more harm than what he witnessed himself, decades ago. Which is where noted-B&E thief Lang comes in.


Hijinks ensue, I’m sure you can imagine.


The movie walks a fine line between the gravitas of a superhero film--wrestling with the usual complexities of morality and duty--and the humor implicit in a world wherein technology exists to shrink or embiggen humans (and objects) at will. For the most part it does an excellent job. Lang’s sidekick-crew (a diverse, if somewhat cliched, collection of a Mexican-American, an African-American, and an Eastern-European) also provide comic relief.


As a semi-native San Franciscan, I also can’t help but comment on the role our fair city plays in the movie. There’s been an absolute glut of San Franciso-set movies lately--likely due the world’s attention focusing on Silicon Valley like never before--and the representation has ranged from the decent (Inside Out), to the artfully-outstanding (Big Hero Six), to the uncanny-valley of haphazard accuracy (2014’s Godzilla). Perhaps true to theme, Antman takes the tactic of focusing on the smaller, often-overlooked aspects of the city that only the locals might recognize as being truly typical. As I said, Lang lives in a rundown apartment in the Tenderloin (in a building I know I’ve passed before but can’t place right now because I’m usually hurrying past before someone throws up on my shoes). Hank Pym lives in a Victorian mansion somewhere near the 17th St saddle of Twin Peaks, positioned such that you can just make out the distant lights of St. Ignatius Church glowing through the driving fog the night Lang breaks in, a view I have seen with my own eyes often. Finally, the Pymcorp building itself is located on the west shore of Treasure Island, a place rarely visited by tourists but hotly contested for large-scale developmen, so it makes perfect sense that a megacorp in this world would have claimed it for itself. In fact, except for the irritating-yet-understandable conceit that Langs’s journey to the city from San Quentin somehow takes him all the way over to the Marin Headlands and back along Conzelman Drive, the landscape of the city, and how it maps to the lives of the people occupying it, is perfectly believable.


Things Havoc Corvidae disliked:  Unfortunately, not everything settles in quite so easily.


So, from what I’ve gathered, it seems that something...happened during the production of this movie. According to Wikipedia, one of the driving factors to create it was Edgar Wright, of Shaun of the Dead and Scott Pilgrim fame. He apparently has been a huge fan of the Antman stories since he was a kid and initially developed an idea for an off-beat, slightly-edgy interpretation of the character way back in 2003. He was a passionate advocate for the project, writing the script and working through multiple rewrites and planning delays. Finally, everything was a go and work on the film started around 2013...and not long after, he was taken off it entirely. The only explanation he has apparently given is that Disney--whom I keep forgetting now owns Marvel and then subsequently force myself to forget again--wanted to, quote, “go in a different direction.” The implication, of course, is they wanted something more “family friendly” than Wright’s other works.



And yes, it is a shame, because what we have is a movie where you often see glimpses of the fast-cut humor he obviously originally intended, but get the sense that it’s not...quite...right. Some jokes obviously made it through the transition, but quite a few comedic punches are telegraphed, oddly timed, or flatly explained in ways that ruin the impact.


And speaking of explanation, this movie has a lot of it. The technology is weird even for the MCU, so yes I can accept that we need to have a few info dumps about it, but with all that exposition, I was still unsure whether or not I “believed” it. I mean, obviously I’m not looking for a PLoS One paper on shrinking technology and digitally-assisted ant telepathy, but if you’re going to have huge chunks of time of Michael Douglass talking at me, he’d better say something that makes me connect with it emotionally (excitement, trepidation, whatever). At times I felt like I was getting the audiobook version of the Wikipedia article of the plot of movie.


This wasn’t helped by the fact that much of the plot advancement is done through montages. Now, don’t get me wrong, I love a good montage, but in this case I feel the movie relies on them a little too heavily. Montages show a little improvement with every shot, yes, but the viewer doesn’t experience the character advancement to the same degree as she would a real-time scene. During the movie, we have a few quick scenes of Lang screwing up with the shrinking-and-communication technology, then before you know it, he’s an expert at it. Again, not breaking the laws of these kinds of movies in any egregious ways, but it means that seeing him excel in the breakneck battles toward the end of the movie felt less like a dramatic accomplishment and more like, “I guess this is what we’re doing now.”


Speaking of the action scenes, these were obviously supposed to be the big showpiece of the film, as Antman flies through bullet space/time and back into the macro world with the fluidity of a gymnast, but honestly I was just...bored with them. I saw the movie in 2D (cause ain’t nobody got the extra cash for that shit) and I get the sense that these sequences were optimized for the 3D version, leaving the 2D version S.O.L. Specifically, the camera follows Antman tightly as he flips through the air, outrunning bullets and taking full-grown men down with one micro-punch. He is always centered in the screen, even as the camera moves through three-axes, and most of the background kind of fades into a false vanishing point behind him, indicating to me that the depth of the shot was supposed to be most of the texture, but without it it’s just a vignette of a dude flipping around. I mean, it’s fine, but it just...didn’t do anything for me. By contrast, another fight scene with functionally-similar staging, that of Nightcrawler popping in and out of reality in his attack on the White House in the opening for X-Men 2, uses far-simpler camera work and remains one of my favorite action sequences of all time. You really get a sense of the tension of the fight when you the viewer don’t know where he’s going to pop from next. And yeah, part of the point of Antman is to see him be small, but following him judiciously through every moment of the fight is about as interesting as following him through every step of his morning routine, especially when most of what he’s doing is just flying through the air (in the fight, that is, not the morning routine).


Perhaps, though, my irritation with the action scenes comes from a long-standing movie pet-peeve of mine, something I’ve decided to dub “Excitement-Exposition.” You know what it is, it’s those scenes of ramping excitement where sometime in post they went back and added in voice-over of the actor or actors yelling inanities like, “Yeah!” “Let’s go!” “It’s now or never, guys!” “Yeah, guys!!” “Guys lets do this!!!!” “GUYS!1!1!!” It’s especially rampant in kids movies, and the fact that this movie has an unnecessarily high amount of it is what makes me believe the rumors that Wright got dumped for a more family-friendly treatment.

The last thing I’d like to rant about is the villain, Cross. Frankly, he’s terrible. He’s a mustache-twirling caricature, killing in cold blood and selling his knock-off technology to Hydra simply for teh monies. There is some discussion about his deeper character motivations, specifically that he wanted to be Pym’s protege but Pym kept him at arm’s length, creating hurt and frustration. Also there’s sort of a hand-wavey mention that using the shrinking technology too much makes someone go crazy, but...come on. As Havoc himself says, the MCU is a franchise built upon the power of its villains (I’m looking at you, Loki, you beautiful ice-giant you) so this was just disappointing. Corey Stoll does a decent job with what he’s given, bringing enough of a sinister presence to the screen to carry each scene through, but I couldn’t get past the fact that, like many other things in the movie, it should have been better.



A Special Note:   Before I conclude, I’d like to take a moment to talk about something that struck me rather specifically, but which doesn’t fit neatly into like or didn’t-like. It’s not even really an issue of “like,” more a point of construction that I feel bears commenting on.


Pym’s daughter Hope (Evangeline Lilly, of Lost and The Hobbit), represents a new factor in modern comic movies. She has estrangement and Daddy/Daughter issues with Pym senior, (which isn’t new), and she is also somewhat of a romantic interest for Lang (which definitely isn’t new). But she is also someone who desperately wants to follow in her father’s footsteps. There estrangement comes not from her wanting to be free of him, but because, like Cross, she’s mad she’s been kept at arm’s length.


Lilly herself is merely alright at the role. There are complex motivations to the character and I don’t feel she pulled them off well in all cases. Hope works as an administrative assistant to Cross and basically secretly double-crosses him when she reconciles with her father and agrees to help him and Lang break into the company. But when she is on-screen in that role, I didn’t really get a good sense of her duplicity; she is calmly and politely his assistant. For half of the movie, I found myself suspecting her of triple crossing, secretly siding with Cross while pretending to help her father. Spoiler alert, this is not the case, but the fact that I kept expecting it I think speaks to her acting rather than the writing.

But then it also could be implicit suspicion of her haircut, which, with the addition of dem cheekbones, reminded me waaaay too much of Kate Blanchett in Indiana Jones 4 and the associated PTSD memories therein. Also it’s not really flattering on either of them.



Girl, wut.

But back to the point at hand, and right now I’m going to break type from Havoc’s usual M.O. and actually discuss points of a spoiler-y nature, so be warned.

**SPOILER SPOILER SPOILER**


Around the second-act climax, we discover the real reason Pym gave up the technology and became so afraid of it. Apparently back in his day, Antman wasn’t a solo act. He partnered with his wife, who had a similar shrinking-suit and went by the superhero handle of The Wasp. During the Cold War, at one point a Soviet missile was launched at the US and the two of them had to stop it, by the Slim Pickin’s strategy of physically attacking the missile itself. Something went wrong, and time was running out, so without hesitation, Wasp removed this regulating device from her suit and dropped into the “subatomic” realm to slide through the metal plates of the missile, destroy the electronics, and save everyone. Unfortunately, though, without the regulator there was no coming back. Wasp was lost forever. Pym reveals this to Hope in an emotional scene of reconciliation, but my emotional reaction was one of awe.

Because this is the opposite of a “fridging”.


Wasp died heroically, of her own choice, which is, in my understanding, the rare exception case of women in comic books, even the superhero ones. Women in the major serials have tended to be killed suddenly and senselessly as emotional plot devices, stripped of agency on both an individual and meta level. No one argues that women in comic stories shouldn’t die at all, but the way those deaths are portrayed does mean a lot. I could go dredge up a bunch of comic-theory articles I’ve read on this to support my point, but instead I’ll cite my own anecdata as proof: I had never even heard of Wasp before this movie, she only had about 10 seconds of screentime in a flashback sequence, but even in that short period of exposure I was fucking. proud. of her.


This brief emotional resonance lasted through the rest of the movie, and came in particularly valuable at the end. And I mean the end end, in the after-the-credits stinger sequence. Pym takes Hope down to his basement and the secret room Lang broke into at the start of the movie. From there he reveals another secret room, storing another copy of the shrinking-suit, albeit with wings, just like the one Wasp had. Pym tells Hope he made this upgraded suit for her mother but never got a chance to give it to her, and has locked it up out of grief ever since. He says that after everything that has happened, he is now ready to pass it on to her, that it’s her birthright, and he knows she can do great things with it. Hope looks at the suit, the camera pans in, she smiles a brief, joyful smile, and says, “It’s about damn time.”

In those four words, I heard so much more than a daughter making a crack at her father. The implication is clear: Hope is to be a superhero, a female superhero. Yes, the MCU has Black Widow, but while she is unquestionably a hero, she is not a superhero. Comic stories represent a kind of modern mythology, especially as these movies have vastly increased their cultural saturation in the modern consciousness. I will remind you that I was completely ignorant of Marvel canon before the movies started coming out, and I am sure I am not alone in discovering it through the movies. To be elevated to the ranks of superhero is akin to demi-godhood, so the fact that we have gone so long without major female representation in the movie pantheon...hurts. It really, honestly hurts. It feels like we’re B-string characters (aka, second-class citizens) in a shared fantasy world, which is especially frustrating considering such worlds were specifically constructed to escape from and rise above the limitations of the actual world.


To further elucidate the frustration, let’s cross the line and look at the other major half of the pantheon: DC. Wonder Woman is not only one of the best-known female superheros, she is one of the best-known superheroes of all time. I’ve never read a single issue or even seen a single episode of the 70’s tv show, but I recognize that spangled outfit just as easily as any emblazoned-S or round-shield-with-a-star-on-it. People have been clamoring, absolutely begging for her to have her own movie, and DC’s knee-jerk response has been, “Oh, America isn’t ready for it.”


Really? Fucking really!? Marvel over here made a movie starring a houseplant and a fucking genetically-engineered mustelid and it made 700 million dollars. Branching out of comics, the Hunger Games movies--starring Katniss Everdeen and a completely unnecessary love triangle that’s gotten thankfully less screentime than in the books--has made 2.2 billion dollars, and the fourth movie isn’t even out yet!!! So don’t go crying to me, DC, about America not being ready. Cause America IS fucking ready, hell the whole goddamn WORLD is fucking ready.


So yeah, even if Evangeline Lilly isn’t great, even is Wasp is part of an ensemble rather than having her own spotlight, I will goddamn take it, and I will goddamn take it gladly.


Because it’s about damn time.


Actually Final Thoughts:  Overall, I think this is a fine movie to help expand on the Marvel portfolio, but missing some of the richness and edginess that is typical of the other movies so far. But I only judge it harshly because of the high bar set by its brethren. When I walked out of the theater with my viewing-partner (the Movie Sergeant?) we agreed that this is somewhere in the B-class of the canon. Not as mind-blowing as Avengers or Captain America: Winter Soldier, much better than Ironman 3, and worlds better than almost anything comparable available at the moment (I’m looking at you, Pixels, you ass-wipe excuse for family entertainment). 
 


Final Score:  6.5/10


Next Time:  Much to the disappointment of all concerned, I'm sure, we will not be reviewing the aforementioned ass-wiping excuse for family entertainment.  I think instead we shall look for something a bit more... elementary...

The General's Post Summer 2018 Roundup

Let's get back into the swing of things, shall we? The General's Post Summer 2018 Roundup Ant-Man and the Wasp Alternate Ti...