Showing posts with label Crime Drama. Show all posts
Showing posts with label Crime Drama. Show all posts

Monday, July 2, 2018

Sicario: Day of the Soldado


Alternate Title:  Once Upon a Time in Mexico
                                                                                                                                                            
One sentence synopsis:  Alejandro Gillick and Matt Graver reconvene to start a war between two rival drug cartels by kidnapping the daughter of a cartel leader.



Things Havoc liked: The original Sicario, back in 2015, was a truly great film, as well as being my first introduction to Taylor Sheridan, a man who has gone on to dominate my best of the year lists with films such as Hell or High Water and Wind River. He wrote the original Sicario, a bleak, gritty, wonderfully-made film about the quasi-legal components of the battle against the Drug trade in the US and Mexico. Though Sheridan has become a world-class director as well as writer, he has returned to just the writing duties for this one, teaming up instead with Italian crime drama director (and former war zone news cameraman) Stefano Sollima. With pedigrees like that, you could not have gotten me into the theater fast enough.

So how's the sequel? It's good. Not great, but good, principally because so many of the original team are back for another round. Front and center is Benicio del Toro, reprising his central role as the lawyer-turned-hitman Alejandro Gillick. This is the role that brought del Toro to my good graces, and he's very good in it, dialing things back to a low burn as he takes on another job to make life difficult for the cartels that ruined his life. He's not as good, however, as the increasingly ubiquitous Josh Brolin, this time reprising the role of CIA fixer and hatchetman Matt Graver, the man who runs the circus which Gillick is a part of. Brolin is absolutely at home with this material, with a relaxed, sure approach that comes with the territory, as his character is the consummate military and wet work professional. Both actors dance through the weighty material they've given as though it's all just another day at the office, which it manifestly is. Younger actors, such as Isabella Moner and Elijah Rodriguez, play teens caught up in some aspect of the drug war and the cartels' business, the former as the conceited daughter of a cartel lord, who winds up becoming the fulcrum of events, the latter as a high-school kid from Texas who gets drawn into the web of Cartel human smugglers ferrying people into the US. All sides are covered in dirt here, as special forces and cartel assault teams comb the trackless wastes of Northern Mexico in search of their targets, and civilians are left to do the best they can in between the bombs.

I shouldn't have to tell you, then, that Taylor Sheridan's script is still as punchy as ever, with brutal action sequences alternating with the banal aspects of fighting this undeclared war on human traffickers and drug smugglers. Sheridan, the grand dean of modern westerns nowadays, turns this one into a parable-free tale of deception and bloodshed, keeping the polemics down in favor of a simple story of bad men doing bad things in a bad place. Though I had never heard of Sollima, the Director, he draws on a bountiful background in war reporting and crime drama to put this one together, and creates a film that feels effortlessly real throughout.



Things Havoc disliked: Which is all the more surprising, given that it isn't.

Sicario 1 was a superb film, precisely because the madness that was taking place was properly placed in a context that was entirely believable, with a blurry line between policing and military operations. Sicario 2 does not. It's a plot straight out of several video games I've played, in which a CIA wet work squad, at several points, engages in open warfare with Mexican cartels, police, and the state itself, all seemingly without consequences.

Look, I'm not a fool. A lot of shady shit goes down in the drug war, on all sides. This isn't about morality, or me objecting to how villainous the actions of our characters are or are not, it's about scenarios that just don't make sense. Mexico is not Somalia, not in the real world, and so armed military invasions of large portions of its territory are the sort of thing that doesn't fit with a scrupulously ripped-from-the-headlines sort of movie. A general action movie would have no trouble getting away with some of the things that occur in this film, but this is Sicario, this is the "real" war on Cartels right here, and so events like a PMC flying armed helicopters full of special forces to and fro across the border on a regular basis just don't fly.  It turns the movie from a plausible one into a violent fairy tale, at least in parts, robbing it of some of what made the original Sicario so great.



Final thoughts:   Day of the Soldado is a perfectly good film, though not the triumph that its predecessor was, a tense, gripping crime and violence-drama punctuated with just a little too much action and just a little too much suspension of disbelief to measure up to its illustrious predecessor. Still, with the year having been mostly a dud so far, there are far worse things to see in the theaters. Especially when it comes to subjects like drugs or illegal immigration, about which nobody has the slightest intention of speaking sense.

Final Score:  7/10


Next Time:  Time for Pixar to go back to the well.

Saturday, January 20, 2018

Molly's Game


Alternate Title:  The Poker Room
                                                                                                                                                            
One sentence synopsis:  A former competitive skier builds an empire of underground poker games before being caught up in a massive federal case against the Russian Mafia.



Things Havoc liked:  Some stories are just too good not to film, really. Molly Bloom, a downhill skier whose career was derailed by injury, moved to Los Angeles in 2004 and was hired to staff a Poker game out of a backroom club called the Viper Room, catering to Hollywood celebrities. The game expanded, and Molly first took it over, then took it big, throwing lavish events and attracting moguls from industry, finance, entertainment, and every other corner of the high-roller world. By 2009, she had moved her operation to New York, running one of the most sought-after games in the country, before a 2013 raid and indictment caused her to lose everything in a massive RICO sting aimed at the many members of the Russian mob who were participants in her game. Along the way she dealt with addicts, egomaniacs, mobsters, drunks, Hollywood big shots, princes of various European and Middle Eastern royal families, and plenty of people who fit into more than one of the above categories. Her career came to an abrupt end in 2013 when she was caught up in a money laundering and racketeering sting by the FBI and Justice Departments, as part of their attempts to crush the Russian Mafia, most of whose most prominent members were players in her game. In the intervening years, she wrote a tell-all book (notable primarily for not even remotely telling all), and there were a number of attempts to turn her story into a movie, and after several abortive attempts, who has decided to take this on, but Television's master of self-important dialogue, Aaron Sorkin.

Molly's Game stars Jessica Chastain, an actress I have famously had little use for over the years (see my reviews for Zero Dark Thirty and Interstellar for more on that), as Molly Bloom, but for all my objections to Chastain's typical style of acting, if there's one thing 2016's The Huntsman: Winter's War taught me, it's that I had Chastain pegged incorrectly. The problem isn't that she can't act, the problem is that she can't act seriously. Her attempts to emote sincerity and seriousness have always fallen flat to me, making her sound alternately like a marionette struggling to understand these "hu-man" emotions, or like a petulant seven-year-old who has been denied a cookie. But give her a film or a situation in which she's supposed to be campy, or ridiculous, or over-the-top, and she suddenly becomes a completely different actor. And while Molly's Game is certainly intended to be a realistic portrayal of a young woman who simply got caught up in strange events, it's also written by Aaron Sorkin, of The Social Network and The West Wing (and several other things we will get to), who has one of the strongest and most distinctive authorial voices of any screenwriter in Hollywood (yes, moreso even than Joss Whedon). Sorkin's dialogue, no matter the setting or medium, has always felt like written dialogue, like something prepared in advance by a speechwriter, rather than something people might conceivably come up with and say in a real setting, and while that's not always a strength, it allows Chastain to do what she's good at, giving her the sort of snappy, witty, erudite one-liners that nobody would come up with in the spur of the moment. The long and the short of all this is that Chastain is excellent in this film, playing a driven young woman from a hyper-demanding background who is subjected to the sorts of raving, savagely egomaniacal, borderline sociopathic douchebags and pressures that are instantaneously believable as coming from the ranks of Hollywood or high finance.

And of course, Chastain is not alone. Idris Elba, my man-crush and yours, plays Bloom's lawyer, Charlie Jaffey, in the typical style of an Aaron Sorkin lawyer, meaning with wit, erudition, and snappy comebacks to every situation. As I know several people (Hi, Colleen!) who fantasize about Idris Elba yelling at them, this movie should provide plenty of fodder, and Elba is, as he always is, wonderful in the role, though his American accent this time is about as authentic as my British one. Kevin Costner, of all people, plays Molly's father, a professor of psychology and a helicopter parent, whose tough-love-style of borderline-verbally-abusive behavior is intentionally played in contrast with Costner's native salt-of-the-Earth persona. I've admitted before that for all the garbage that Costner has made over the years (and still continues to make, lest anyone forget Criminal), I've always liked him, at least in the rare occasions when the director and scriptwriters manage to get him something to say or do that is within his range. Sorkin does, and Costner, surprisingly, proves an excellent fit for Sorkin's stilted style, particularly in a late sequence where he sits down with his daughter and speaks what, to him at least, is brutal honesty. And then there's the various shitheads that Bloom encounters throughout her career, foremost among which is Michael Cera, of all people, as "Player X", a composite of various A-list Hollywood celebrities who frequented Molly's games, but apparently primarily based on Toby Maguire, or so the rumors have it. If those rumors are true, Maguire should take real care given the tenor of Hollywood today, as Cera plays this character as an actual raving sociopath, one who admits that despite all the poker he plays, he actually doesn't much like the game itself. What he likes, in his own words, is "ruining people's lives", something he does with Iago-like gusto to everyone he meets. My old pals Chris O'Dowd (of The Sapphires), and Jeremy Strong (of a whole bunch of crap), take smaller roles as, respectively, a drunken Irish associate of the Russian Mafia with a heart of gold, and a Hollywood wannabe/failed Los Angeles real estate agent with seemingly no heart whatsoever. This is the sort of thing one runs into when one turns in these circles, it seems. Both are superb, customarily so in O'Dowd's case, the opposite in Strong's, with O'Dowd managing to inject some real emotion into one of the oldest cinema character cliches in existence (the drunken Irishman), and Strong evidencing some of the douchiest behavior known to man outside of the White House.


Things Havoc disliked:You may have noticed by this point that I seem to be talking an awful lot about Aaron Sorkin, and that's kind of unavoidable, and not just because he both wrote, produced, and directed this film, his directorial debut, in fact. Honestly the direction is fine, Sorkin has a lengthy and well-established background in Television after all and has been working in film for over thirty years. But when it comes to the writing, we start to have an issue. You see, I mentioned before that Sorkin's authorial voice is one of the strongest in Hollywood, up there with the likes of David Mamet or Joss Whedon. This is not necessarily a good thing. You see for all of the success that Sorkin has had, with The West Wing, with Social Network, with Moneyball or Charlie Wilson's War, when Sorkin has nobody to restrain him the way David Fincher did, he generally produces works of such staggering, monumental authorial arrogance as to inspire mocking fake-twitter feeds that long-outlast the work in question. It was thus for Studio 60 on the Sunset Strip, a failed behind-the-scenes-at-Saturday-Night-Live show that was so painfully preachy and unfunny as to make paint drying look like a Megadeth concert, and wherein Sorkin famously responded to the criticisms he was subjected to by calling all his critics basement-dwelling virginial bloggers with no taste. It was also thus for The Newsroom, one of the preachiest and most hamfisted television shows ever invented, wherein Sorkin re-wrote every story of the day as he would have reported on it with perfect hindsight, and then spent the rest of the runtime making his characters recite endless denunciations of strawman after strawman, particularly when it came to "the youths" and their "blogosphere". Now, let me be clear, Molly's Game doesn't have anything like those shows' levels of unfettered arrogance. What it does have, however, is the tendency for every character to sound the same.

You see, with a voice this strong, this recognizable, it's clear enough to me at this point that Sorkin doesn't know how to write anyone who isn't just like himself, an overeducated political and cultural snob (I say this with some endearment, as I am also an overeducated political and cultural snob). In shows like The West Wing, which was about a group of exceptionally intelligent and driven people at the heart of the political system, this mattered less, as Sorkin wrote his characters the way we'd like all of our elected officials to act and speak. With The Social Network, he was again dealing with masters of the universe, students at Harvard University with spectacular pedigrees and impeccable contempt for all the lesser creatures of the world. But in Molly's Game, despite all the high-rollers on offer, the movie is ultimately a character study of Molly, and to a lesser extent her lawyer, none of whom should sound the same as one another, and all of whom do, speaking in this inflappable, ultra-witty style of hyper-stylized dialogue that just does not exist when we are supposedly dealing with the real world. Everyone's speach consists of the same one-liners, peppered with references to high culture and in-jokes that it makes no sense for their characters to be making. And while I do like movies about smart people speaking in a smart fashion, Sorkin's voice is so overpowering that he risks losing the humanity of what's happening. It's hard for us as an audience to feel sorry or frightened alongside the main character when the film has spent the entire run-time establishing them as being beyond such mortal concerns as fright or sorrow. And none of this is helped by Sorkin, in the last third of the film, giving into his worst habits and spending a good portion of the movie waxing eloquently about the injustice of the FBI seizing Molly's assets and fining her hundreds of thousands of dollars, when in reality (as it turns out) neither actually occurred. I don't demand all biopics stick scrupulously to the truth of the matter, of course, but it's a bit rich to turn your film into an excoriation of the Federal Government for having done terrible things to poor Molly, when it did not actually do those things.


Final thoughts:  All that being said though, Molly's Game is certainly an enjoyable film, with a compelling story full of sleaze and greed and power games and, it must be admitted, luxuriously fun dialogue at times. Even if Sorkin makes everyone sound like himself, the fact is that his style of witty repartee is a lot of fun to listen to, especially when good (citation needed) actors are the ones reciting it. I don't know if it's worthy of the Oscars that it clearly is looking for, but as a film about the seedier side of high society and organized crime, I have seen far worse examples, and would recommend it unhesitatingly to anyone who likes the idea of the film, or just wants to watch Idris Elba yell for a while. And really, who doesn't?

Final Score:  7.5/10


Next Time:  Speaking of movies about women who formerly competed in Winter Olympic events...

Monday, October 23, 2017

Blade Runner 2049


Alternate Title:  Ryan Gosling's Sad Face
                                                                                                                                                            
One sentence synopsis:  A replicant blade runner becomes embroiled in a mystery involving Deckard, Rachel, and what befell them after the events of the first movie.


Things Havoc liked:  Welcome, ladies and gentlemen, to a very special edition of the General's Post. Why is it very special? Well, because this film represents a staggering milestone, the 300th review on this little project of mine, a number so astounding that I can scarcely believe it's real. Three hundred times, we have sat down to consider the movies on offer from our local theaters, amidst pain, pleasure, rapturous applause and bilious hate. And so before anything else happens here, before we undertake the review that actually lies before us, I want to take an opportunity to thank each and every one of you who are reading this, whether this is your first review or your 300th, for all of your kind words and support, and even for your angry denunciations of my terrible, terrible opinions. I have no idea what has driven me to make three hundred of these damn things, but I know that without you, I would not have even amassed a single one. So thank you all, from the bottom of my cold, ossified heart, and let us now consider a remake of a film made the year I was born.

I was not looking forward to a remake of Blade Runner, and I expect every one of you can easily figure out why. The trailers for one thing made the movie look like an action movie version of the original, but more importantly, the track record for nostalgia-based remake/sequels to Ridley Scott classics is not at all a good one (consider the double-suck-whamy of Prometheus and Alien Covenant if you don't believe me). Harisson Ford has been phoning in all of his older roles for the last few years, so that gave me no hope, and while I like Ryan Gosling and... respect (?) Dennis Villeneuve, that alone wasn't enough to make me excited about the prospect of them ruining another old classic. Still, I confess to having been at least a bit intrigued by the possibility that they might do Blade Runner justice, and went to see it anyway, and... well whatever else the movie is, it is certainly not the Total Recall/Robocop remake-disaster that I was afraid of. Far, far from it.

Set thirty years (obviously) after the original film, Blade Runner 2049 starts things off in an interesting manner right off the bat by giving us a replicant as a main protagonist. Not the is-he-or-isn't-he speculative replicant question that the first movie spawned (something helped by its fifty-seven different "authoritative" versions), but an honest-to-god, established-as-such-right-from-scene-one replicant in the form of KD6-3.7, an advanced, perfectly obedient replicant played by Ryan Gosling and his ten thousand sad faces. This decision immediately makes the film more interesting, as it totally changes the perspective we have on the universe. KD6-3.7, or K for short, is a Blade Runner, tracking down escaped replicants and 'retiring' them by force. A more advanced model than the rebellious replicants of the previous film, K is exceptionally good at his job, which affords him the opportunity to live independently and carry on a relationship with his holographic AI girlfriend Joi (Cuban actress Ana de Armas), a development which, if nothing else, proves that someone in the writing staff saw 2013's Her. Gosling plays the character the way he generally plays every character, guarded, quiet, and with a face made of sadness, but as always, Gosling has chosen his projects well, and this is a movie that befits such choices. His character rapidly becomes embroiled in mystery and conspiracy, as the remains are discovered of a replicant who seems to have died in childbirth, the implications of which are many and disturbing to the status quo. But Gosling plays the character very cool all along, neither affecting a robotic monotone, nor giving in to the sorts of loud emotions that don't really fit a Blade Runner film.

The rest of the cast does reasonably well. De Armas' AI hologram manages to exceed the rather thin material she's given, portraying an AI trying to understand and push the boundaries of her experience. I joked before about Her, but the movie contains a scene halfway through where Joi hires another replicant to be her physical proxy for an evening, a scene far trippier here than it was in the previous film (something helped by the fact that we're asked to imagine Ryan Gosling in the throes of passion instead of Joaquin Phoenix). The corporate interests, such as they are, are played meanwhile by the dynamic duo of Jared Leto, playing the evil (or at least supremely creepy) corporate overlord/replicant magnate Niander Wallace, while his second in command, a replicant named Luv, is portrayed by Dutch actress Sylvia Hoeks. I'm still deciding if I will ever forgive Leto for his role in Suicide Squad (probably not), but he tones it waaaaay back in this film, still a creepy bastard of course, but one that seems drawn from a genuine place as opposed to random stupidity and artifice. As to Hoeks, she's a discovery, a chilling, lethal, corporate killer-assassin-replicant, the sort of thing we got to see in all the movies Blade Runner inspired, but not in Blade Runner itself, and Hoeks does an excellent job with the material. Cameos from everyone from Dave Bautista to Lennie James also liven the film, but the best thing in the movie is Robin Wright, who has spontaneously started showing up in all of my movies this year, playing K's supervisor, Lt. Joshi. Where Robin Wright has been all these years, I have no idea, but she's perfect in this, as a veteran LAPD officer trying to keep the city from spiraling out of control, one who plainly humanizes the synthetic replicant who reports to her to a point, but only to a point. It's a nuanced performance that makes me regret Wright's absence all the more these last few decades.

Blade Runner was a revolutionary film in many regards, with a style, visual and directorial, all its own, and here, at the very least, the filmmakers have done their level best to ensure the new film matches up with the old. The visuals are dark and sodden, whether storm-lashed cities and coasts or fog/smoke-shrouded ruins in which men scrape a life together from the detritus of the world. As with the previous film, natural items like wood are a premium, and languages blend together in a mishmash of cultural crucibles. Standard cyberpunk fare nowadays, but Villeneuve (Prisoners, Sicario, Arrival) thrives in this sort of setting, delivering a slow-paced atmosphere picture, completely belying my concerns that someone or other along the line was going to have the bright idea to turn Blade Runner into an action movie. Several sequences, particularly the modified Voight-Kampf test that K is made to undergo periodically to ensure his conformity, are jarring to the point of bewilderment, as is the intention, and the film overall has a washed-out, drained quality to it despite the voluminous neon and product placement on display. Affer all, a Blade Runner movie is one of the few circumstances where product placement is appropriate. Overall, Villeneuve delivers an aesthetic that perfectly matches the original film, both in style and in pacing, obviating any concerns that this would be nothing more than another crappy remake.


Things Havoc disliked: In fact, so dedicated is Villeneuve to the desire to stray away from a typical Hollywood style of filmmaking that the end result is... kinda boring.

Blade Runner 2049 is not a short film, well over two and a half hours overall, but it's not the length that's the problem, it's the pace, combined with the resolute refusal to let the characters do much more than march about in an emotionless affect. Please don't mistake me, this isn't The Lobster or something, but the original Blade Runner did have action, have a comprehensible plot, have things happening within it, which seems to have been tossed from this movie under the theory that if nothing happens throughout the movie's run-time, nobody can accuse the film of being shallow.

I mean, that's slightly unfair, because things do happen in Blade Runner 2049, but I will be damned if I can piece together why they happen, let alone what they are intended to mean to the characters involved. The plot, such as it is, seems to wander about largely at random, from set-piece to set-piece, and so much time is taken up just luxuriating in the setting and atmosphere, and so little time taken up with anything actually happening, that what the movie starts to feel like is less a meditative examination of the ineffable and transitory nature of human experience, and more like Salvador Dali's vacation slideshow. Part of the problem is the soundtrack, which in the original was composed by the immortal greek album/film composer Vangelis, but which in this movie is undertaken by Hans Zimmer, a composer whose work I used to love, until he achieved such success with the Inception soundtrack that he decided to basically repeat the leitmotifs from that film (BWWAAAAAAAAAAAAAAAAAH!) ad nauseum for every movie he scored thereafter (consider Dunkirk if you want to see the result). As a result, the music, which in the last film was daring and bold and set an artificial, noirish vibe for the entire goings on, is in this case nothing but undifferentiated foghorn noise that symbolizes nothing (to me at least) except the promise of future migraines.

The plot contains multiple cul-de-sacs, concepts and ideas that are brought up largely for the sake of bringing them up and then forgotten about entirely, such as an underground replicant-rights movement whose existence is revealed to us all of a sudden midway through the film with no setup, who acts as a Deus Ex Machina for two minutes, and then who disappears with nary a mention ever again. There is, in fairness, something to be said for this sort of narrative, wherein the movie is about the main character meeting strange and diverse people who have their own agendas unconnected with the overall plot, but that only works when the overall plot itself is comprehensible, and this one just isn't. Early hints that certain characters may be feeling a particular way beneath the surface about their circumstances are abandoned immediately, lest the actors be made to act, as opposed to standing about like drones serving the purposes of the narrative. By the end of the film, I was having tremendous difficulties determining why people were acting the way they were, what their intentions were vis-a-vis one another, or what the hell was going on in general. This descends into even elementary mistakes on the level of continuity editing or idiot balls. Where, for instance, does one character spontaneously obtain what appears to be a missile-armed attack craft during one of the penultimate sequences, and why do the bad guys insist on knocking our protagonist unconscious repeatedly and then leaving him, unharmed, where he has fallen, without even taking the opportunity to deprive him of the vital clues or transportation he will need to continue to oppose their plan? Everything here, to me, points to a film that was entirely driven by the art department and the director's vision, rather than by the writers and the script, and while there are films for which that approach has paid great dividends (the better half of Tarantino's works, for instance), without proper care, the result veers dangerously close to just turning into a self-indulgent mess.


Final thoughts:   I sort of respect Blade Runner 2049 more than I actually like it, respect the achievement in producing it, and in adhering to a vision that is in many ways daring, though not in the same ways that it was back in 1982, respect the sensibility that went into trying to ensure that as a sequel to a nostalgic classic, it had a duty to try not to ruin the memories of the original with Hollywood pap. But all that respect does not really translate into me recommending the film unreservedly. It is a long sit, even for the time it actually takes up, and if your patience for staring at dim visuals while listening to atonal electronic music is limited, there is not going to be a lot here for you. I saw the film with two companions, one of whom quite liked it, and one of whom hated it, and that, I think, is a microcosm of the reaction that this film can expect to engender. It may, on some fictional objective level, be a great film, but here on the temporal plane, as a piece of entertainment, it is unavoidably inadequate on several levels. Whether those levels are minor nitpicks to you, or outright dealbreakers will depend entirely on what purposes you have for film overall. For my part, I'm glad I saw Blade Runner 2049, but it's not a film I have any need to experience again, let alone the nineteen different "authoritative" versions that may well be coming over the next few years.

Oh, and for those wondering why I didn't once mention Harrison Ford's reprisal of his original character in the review above, as either a good thing or a bad one, well it's because it is neither. Harrison Ford is in the movie, playing Harrison Ford. Like so much of the rest of Blade Runner 2049, whether that is a good or a bad thing depends entirely on how desperate you are to see Harrison Ford continue his farewell tour of all of his old classics.

Final Score:  6.5/10


Next Time:  Jackie Chan does Taken... 'kay...

Saturday, September 30, 2017

Wind River


Alternate Title:  Home on the Range
                                                                                                                                                            
One sentence synopsis:  A professional hunter and an FBI agent try to solve a brutal murder on an Arapaho reservation in remote Wyoming.


Things Havoc liked: As anyone who listens to my end-of-year podcasts already knows (and that is all of you, right?), last year was a pretty dismal year for movies. It happens. But one of the shining exceptions was the neo-western crime thriller Hell or High Water, a superb film set in the bleak landscape of the West Texas plains, about a pair of brothers robbing banks to try and save their family's farm, while being pursued by Texas Rangers. I waxed eloquently over the virtues of Hell or High Water twice, once during the review itself, and once during the best-of-the-year Havoc Awards, but what I did not know when I was waxing-so was that the writer of that film, a man named Taylor Sheridan, who also wrote Sicario, was in the process of making the leap from writer to writer-director of another windswept neo-western, this time a murder mystery set in the magnificent desolation of North-west Wyoming.

And it's amazing.

Wind River is one of the best films of the year, a staggeringly-good and unflinching character-and-setting study mated with an excellent murder-mystery. Like Hell or High Water before it, it is a film with a tremendous sense of place, specifically in this case the Wind River Arapaho Reservation of Wyoming, a place which, in the dead of winter, is not particularly conducive to human life. Also like Hell or High Water, it is a quiet, subtle film, taking the time to languish over its setting and characters, indulging in the magnificent desolation of the wintry mountains, and punctuating things when necessary with scenes of brutal violence. I was always a fan of Sheridan's writing, his pedigree alone demanded that, but with this film he has vaulted himself into the ranks of excellent writer-directors, a perilous perch that few can ever attain.

Wind River stars Jeremy Renner, an actor I have long admired, as Cory Lambert, a Fish & Game agent who works in the remote Wyoming mountains. Lambert is white, but his ex-wife, and thus his son and daughter are or were Arapaho Indians, and his job as a predator hunter places him in close contact with the inhabitants of what everyone calls "The Rez". I say 'are and were' because Renner's daughter is dead, killed in unknown circumstances, as so many Native American women are, and found in a remote area with no evidence as to how she came to be there. As such, when he discovers the body of another young woman in the snow, raped and dead of exposure, the daughter of a friend of his, he throws himself into the task of finding out what happened to this one girl with the aid of anyone he can find. Make no mistake, this is a tricky role, as it would be very easy to appear as the typical "white savior", or follow the Dances with Wolves trope of the white man being purged of his evil white guilt by becoming an Indian, but the film is too well-made, and Renner too good an actor to fall into these pitfalls. A standout scene early on in the movie has an FBI agent (Elizabeth Olsen) inadvertently insult the grieving parents of the murdered girl through ignorance and officiousness, only for Renner to show up moments later to ask more or less the same questions, but with a completely different attitude and level of experience with the culture he's dealing with and the people he's talking to. Lest I sound like I'm picking on Olsen, though, she's excellent as well, a fresh-faced FBI agent who knows next-to-nothing about the situation she's been dropped into except for the fact that she knows next-to-nothing about it, which is the most important fact of all. Aware that the only reason she was sent to the Reservation was because crimes there are considered unimportant, she does her level best, conscious of her inadequacy for the task, because nobody else is coming.

But while Renner and Olsen are both very, very good, it's the supporting cast that really sells the film. Gil Birmingham, of Hell or High Water (and the Twilight series, though we'll forgive him for that), plays the aforementioned father of the aforementioned murder victim, a small role that is nonetheless fantastically-well-done, combining existential-grade grief with a practical side generally missing from roles like this one. Graham Greene meanwhile, one of my favorite character actors working,
plays the Reservation Police Chief, whose task it is and has been for years to try and police an area the size of Connecticut with six men. As this is manifestly impossible, Greene's character, like everyone else, simply does what he can do, despite everything, and Greene is exceptionally good at showcasing someone whose choices are cynicism or doggedness, and whose chooses the latter with open eyes despite all evidence to the contrary. There is also an extended flashback sequence involving Kelsey Chow and Baby Driver and Fury's Jon Bernthal as Natalie, the murdered girl, and Matt, her boyfriend, both of whom are superb, as are a host of other more minor actors such as James Jordan. This sequence, though difficult to watch (it involves murder and rape, among other wholesome pursuits), is one of the best scenes of the sort that I have ever seen, a sequence that showcases, without histrionics or dramatic irony, just how the most heinous of crimes can come about through a combination of alcohol, testosterone, group dynamics, and unrestrained escalation. Were the film nothing but this scene, it would justify its existence, but as it stands, it is the jewel in the film's crown.

Indeed, the entire film is remarkably well-made, from the gorgeous cinematography and understated
score, to the brief, brutal flashes of violence that erupt without warning. It calls back, quite consciously, to westerns and crime dramas like Unforgiven, Collateral, or Heat, using referential shot selection and self aware stylism. The soundtrack is all mood-music, western-influenced electronica and rock, primarily scored together by legendary musicians Warren Ellis and Nick Cave (the latter of whom holds the most awesome nickname in history as "Rock Music's Prince of Darkness", bestowed on him by Johnny Cash of all people). The pacing is slower than any of Sheridan's previous works (probably an effect of him directing, this time), but the result is a sombre, windswept, dramatic piece that doesn't luxuriate in darkness or give in to rabid polemic. It's a balancing act that gets more impressive every time I think about it. It's close to being a masterpiece.


Things Havoc disliked: Honestly, there's not much wrong with Wind River whatsoever, at least nothing that isn't clearly done for effect as opposed to sloppiness. Some of the predator/prey symbolism is a bit on the nose for my taste, but that's the risk that comes with shooting movies in the American West, an area rich with scenic mythology and symbolic landscapes. There are also a handful of plot cul-de-sacs that are reasonably well-established before being dropped unceremoniously, such as Renner's relationship with his son, ex-wife, and in-laws, all of whom get time devoted to their setup, all of whom are forgotten about in the aftermath of the film's payoff. I'd be lying if I said there wasn't a bit of tonal whiplash on occasion, as the film oscillates between hyper-realistic murder-mystery and sudden, explosive gun battles (I'm not quite sure what the end-game of someone who decides to start a shootout with six cops and the FBI is). But overall, none of these issues mar the film's qualities beyond the occasional quizzical moment.


Final thoughts:   In case I've somehow been unclear, Wind River is a phenomenal film, one of the best neo-westerns I've ever seen, and a strong contender for the best film of 2017. I absolutely love and unhesitatingly recommend it to anyone even casually interested in westerns, thrillers, mysteries, or any one of the fine actors that appear within it. As for myself, I will be watching Taylor Sheridan closely for whatever he does next, as a new filmmaker capable of producing a movie this good can only either continue to make spectacular movies, or can take the Michael Cimino/Tod Browning route, and follow up their breakout hit with a movie so off-kilter that it bankrupts their studio and gets them blacklisted from Hollywood forever.

Either way, it'll be fun to watch.

Final Score:  8.5/10


Next Time:  And now we consider another sober and reasonable film in which Taron Edgerton beats a man with his own arm.

Monday, July 3, 2017

Summer Vacation Roundup

And now, a note

As some of you might already know, I spent a number of weeks on vacation last month in various remote parts of the world (Stalingrad!). As such, this threw my schedule into more chaos than it typically is in even at this time of year, and I was unable to give proper reviews and attention to a handful of movies I saw, and liked. Though the films below are now pretty much all out of theaters, I wanted to record, for the record, my thoughts on a trio of films that you may or may not have seen, such that if you did miss them, you have a chance to make up for it on Netflix or other such services.

I also wanted to take the chance to talk about a film that deserves no longer review, but we'll get there...



Three films you should see if you haven't already (and one you should not)


Sleight

Alternate Title:  Straight Outta Frankenstein

One sentence synopsis:    A young man with a passion for street magic gets tangled up in the drug world while trying to find a way out for himself and his sister.


The Verdict: When the mainstream theaters fail you, and they eventually will, I find that the indie parts of the multiplex often provide relief. And so it was that I decided to see an intriguing little film by the name of Sleight, a biopic of sorts about Bo (Jacob Latimore) a young black man living in the bad parts of LA. With his parents both dead, Bo's life consists of trying to make enough money to get himself and his younger sister out of the ghetto. By day, he works as a street magician, using sleight of hand, misdirection, showmanship, and clever film editing (all magician movies give into this temptation eventually) to amaze crowds on Venice Beach. By night, he works as a drug dealer for regional drug baron Angelo (played by The West Wing's Dulé Hill), selling pot and ecstasy to partyers and club owners around Los Angeles. Bo treats his drug work as just another job (as, I assume, do most dealers), but inevitably things begin to get darker when a rival gang moves in and Angelo's demands begin to escalate from drug running to hardcore violence, and Bo must find a way to get out of a life he no longer wants any part of.

Oh, and there's also mad science.

Yeah, Sleight is kind of a weird one, folks, in that it's a perfectly conventional "nice kid tries to escape the hard life" story that periodically dips into semi-deranged territory, as early on we discover that Bo's magic isn't a hobby or even a vocation but an obsession, a means by which he can, as he puts it "do what nobody else can", using everything from old-fashioned tricks to backyard cybernetic surgery to give himself the capacity to amaze and astonish. If that means implanting an electromagnetic dynamo in his shoulder and swabbing the resulting infection with iodine every day, then in Bo's mind, it's a small price to pay for greatness. As such, while the whole pattern of the movie is something we've seen a dozen times before, the film has these moments where all of a sudden it replaces the scared, naive kid at the center of the swirling world of drugs and crime with Magneto and just kind of watches what happens. The result isn't quite as revolutionary as it could be, but it has its moments, such as one scene where Bo walks into Angelo's house and responds to a gangster's threats by ripping out his dental fillings.

All of the participants do a reasonably decent job with the material, particularly Latimore, and Seychelle Gabriel, playing Bo's girlfriend Holly (and whose previous appearance in a movie I saw shall not be spoken of). Neither one are transcendent, mind you, but this is a genre where the primary competition is Pras in Turn it Up, and both of them manage to clear that low bar with fair ease. Dulé Hill, meanwhile, tries his best to be a menacing gangster in the vein of Denzel Washington from American Gangster, talking a big game and smiling a lot before switching on the screaming tirades and machete mutilations, but is hampered by the fact that Dulé Hill has always appeared approximately as intimidating as a bowl of soup, regardless of the role. The story is entirely predictable, from the gradual descent into moral quandaries to the beyond the pale threats of the villainous gang leader, to the final rousing scene in which our hero finally stands up to the violent thugs who are oppressing him, but the details, tinged as they are with the unhinged, keeps things reasonably fresh, even if we know where the movie is ultimately going.

In the end, I have to admit that I liked Sleight a good deal more than I expected to. There are, after all, always new ways to tell a well-worn story, and while Sleight never quite lives up to the zaniness of its premise, it does enough to avoid being just another stale rehash of one of Hollywood's oldest tales. And given that I've seen movies with literally a thousand times its budget come up with literally a thousandth of its sincerity and charm, I'm certainly not going to gainsay an interesting movie for not being anything more.

Final Score:  7/10


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Guardians of the Galaxy, Volume 2

Alternate Title:  Daddy Issues

One sentence synopsis:   The Guardians discover Starlord's semi-divine father while fleeing from a host of old foes hellbent on taking their revenge.


The Verdict:  And speaking of small, modest indie films that you've probably never heard of...

Guardians of the Galaxy was a spectacular movie in more senses than one, proof positive (if ever it were needed) that Marvel's infinite universe of magic and wonder could extend beyond basic superhero stories and into other genres like Space Opera. I loved Guardians, but was concerned about the possibility of a sequel, so delicate was the balancing act it performed, trying to be both totally irreverent and totally sentimental at the same time. And perhaps returning writer/director James Gunn knew that, for this time he has put together a movie that is much heavier on the sentiment while going a bit lighter on the irreverence. I suppose there probably wasn't much of a choice.

Now a semi-organized band of douchebag mercenaries/bounty hunters for hire, the Guardians have made themselves a host of enemies across the galaxy, partly because of the Marvel Cosmos being filled with officious dickheads, and partly because the Guardians themselves are the same kleptomaniacal, violent lunatics that we all fell in love with back in 2014. On the run from several different gangs of heavily armed assholes out for their heads, they encounter Kurt Russell (his character has a name, but it's basically Kurt Russell), who has been searching for them so that he can reveal to Starlord that he's his father, and that he's a God. Because of course he is. At the same time, half the galaxy is chasing down the rest of the guardians, be it Gamora's sister Nebula (Dr. Who's Karen Gillian), screaming mad and desperate for revenge, Ravager captain Yondu (Michael Rooker), now exiled from his fellow space pirates for child trafficking and looking to find Starlord for purposes he himself likely doesn't know, or an entire host of gold-painted douchebags called the Sovereign, who want to lay waste to the Guardians because they are assholes (and because Rocket, in perfect raccoon style, stole everything of theirs that wasn't nailed down. A lot of these subplots exist simply to give some of the other Guardians something to do for most of the run-time, but I'm hardly going to complain about that, resulting as it does in things like an opening battle sequence filmed completely offscreen as a backdrop to the adventures of baby Groot's misadventures, David Hasselhoff cameos, two enormous battle sequences where one of our heroes disposes effortlessly of so many heavily-armed ravagers that the sequence becomes gut-bustingly funny, and best of all, Sylvester Stallone making an appearance as a Ravager admiral with ties to Yondu. Sly seems to be sending up his performance in Judge Dredd, which given the tone of this movie, is beyond hilarious, and if this leads to him appearing in future Marvel films, so much the better.

Honestly though, the focus this time isn't on the zaniness but the characters, which is not exactly what I expected from Guardians of all movies, but looking back is probably the correct move. Starlord's lingering abandonment issues from having lost his mother and having been kidnapped by space pirates as a kid continue to haunt him, while both Gamora and even Rocket, of all people, get some excellent moments circulating around their place in a misfit surrogate family like the Guardians, and the distance between what they claim their place is and what it actually is. The film never moves into telling instead of showing, but it's plain that Gunn is more comfortable with the characters this time, and more willing to explore the dynamics between them in greater depth than the previous movie, five-way-origin-story as it was mixed with a galaxy-devouring threat, had time to do. The core theme of the film though is fatherhood, surrogate or otherwise, as evidenced by Kurt Russell trying to make up for lost time with his demigod son, Yondu's remarkably complex relationship with Starlord, one explored throughout the course of the film with surprising depth and even pathos, Nebula and Gamora's shared experience being raised by an abusive monster in Thanos, and even Sly's own semi-father relationship with Yondu (okay, I'm stretching here, but I wanted to shoehorn the fact that Stallone is in this film into the review once more).

So does this mean that Guardians of the Galaxy, Vol. 2 is just as good as its predecessor? Well... no. It's not far off, to be fair, but with this much emphasis on secondary characters and on the sentimental possibilities of certain characters' stories, someone kind of has to get the shaft. Both Dave Bautista's Drax and Zoe Saldana's Gamora have very little to do in this film save for sitting around commenting on the actions of other characters, including those of Pom Klementieff's Mantis, a fairly forgettable throwaway who doesn't bring enough to the film to justify her existence there. The writing isn't quite as sharp as it was last time, the film needing to spell more of its emotional core out rather than let it flow organically. The difference is one of degrees, but it's there, palpable in that the sequel to a movie that created a surrogate family without once using the word 'family' now has to actually hammer the point home with considerably less finesse. There's also the question of the missing humor. Not that Guardians 2 isn't funny mind you, it's just not as funny as the last film, in part because the movie is concentrating on other matters, but also because the simple fact that the characters embody their archetypes is no longer good enough. Rocket being homicidal despite being a furry little procoynid, or Drax speaking in utterly literal statements all the time is no longer good enough to carry the film. In fairness to Gunn, it's clear he and the cast knows this, but nevertheless, some of the edge that carried Guardians through the original minefield of sentiment and saccharinity has clearly been lost, and will need to be freshly honed in the sequel.

All that being said, Guardians of the Galaxy's second chapter is a really good film, the best superhero movie of the year so-far, and a worthy addition to the illustrious Marvel canon. It may be a little less fresh than its predecessor and it may feel unavoidably like filler at points, but when the filler is this good, it's hard to get upset.

Final Score:  7.5/10


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Your Name

Alternate Title:  Freaky Friday the 13th

One sentence synopsis:    A young man in Tokyo and a girl in the Japanese countryside begin spontaneously switching bodies, and struggle to discover who each other are.


The Verdict:  I will not pretend to be the biggest anime fan around. Oh don't get me wrong, I've nothing against Japanese animation, and I've seen the classics, like Spirited Away, Princess Mononoke, Naussica, Akira, Ghost in the Shell (not that one), Howl's Moving Castle, to name a few. But beyond the Miyazaki canon and a handful of other films or series that have crossed my path, Anime and I have a fairly cool, if cordial, relationship. It's not that I dislike it, it's just that the cultural conventions of the art form, from the stammering male protagonists to the unsubtle upskirt shots of the female ones, just really aren't my thing overall. Still, that sort of objection has never prevented me from catching a good movie when one presents itself, and so on the back of several absolutely glowing reports from friends of mine who do appreciate Anime, I decided to go and check out our latest import from our friends in the Far East.

Your Name comes to us from the CoMix Wave Films studio, a studio whose pedigree is second only to the legendary Studio Ghibli itself, and not by much at that. Though nowhere near as well known in the States, CoMix Wave is responsible for several classic masterpieces of the Anime film world, including 5 Centimeters per Second, The Place Promised in Our Early Days, and The Garden of Words. The majority of CoMix Wave's films, including the aforementioned three classics and Your Name itself, come from director Makoto Shinkai, CoMix' Miyazaki (though he disputes this characterization). Shinkai's specialty has always been labyrinthine films with complex, philosophical plots, rather than the more artful fantastical fare that Ghibli focuses in, and Your Name is no exception. At its core, the film is about two young people, Taki, a university student in Tokyo, who works nights as a waiter to make ends meet, and Mitsuha, a high school student from a small town in rural Japan, who serves as a shrine priestess in the local Shinto temple, and who is otherwise bored stiff by her small town's limited horizons. For reasons neither of them can understand, the two begin body swapping one day, waking up in one another's lives for a day at a time. Communicating with one another by leaving text messages on their smartphones, the two try and puzzle out what's happening without actually having physically met, at least until...

... well never mind the until, really. Let's just say the plot gets real complex real fast, as Taki and Mitsuha try and discover what seems to be happening here, and why. All of this, however, takes place before the backdrop of gorgeous animation, classical in style for anime, though not if one is only used to the Ghibli films. The focus here is on quotidian animation, fireflies at night, the glint of torchlight on painted faces, a weed-filled vacant lot near the outskirts of a town, cramped Tokyo apartments, that sort of thing. It's a far cry from the hyper-extended fantasias of films like Paprika or Spirited Away, but no less beautiful for the lack. The characters, as well, are more subdued than the customary anime stock types, less explosive screaming and sweat drops than the typically-madcap pace of Anime allows for (I don't want to paint with too broad a brush here, but Anime does have its tendencies). The characters are well written, and sharp enough to follow along with the twists of the plot, and the film overall has a charming, romantic quality to it that translates well out of context, cultural and otherwise.

Unfortunately, the need to translate out of context is pretty vital, because Your Name, for all its charming simplicity at points, is a tremendously complicated film, involving not only body swapping but time travel, astrophysics, spiritualism, hallucinogenic drugs, memory loss, and a pair of narrators, both of them unreliable. Readers of this blog know that I've got nothing against a complex plot, I sang the praises of Cloud Atlas for years after all, but Your Name stuffs so much intricacy into its runtime that it is legitimately difficult to follow. This is not an uncommon problem with more adult-oriented anime (not that kind of adult-oriented... well maybe that kind too). Ghost in the Shell's films and TV shows both involved complex philosophical-political discussions about everything from cognitive theory to tax policies in parliamentary governments, smashed into the middle of a modern techno-thriller. Your Name, though, is supposedly a lightweight romantic drama, which periodically gets so dense that the audience is expected to simultaneously keep track of intricate animation, complex subtitles, and explanatory super-titles used to illustrate untranslatable subtleties of grammar and wordplay within the sub-titled dialogue. Watching a film while reading two books at the same time is a tall order for anyone, and it's for that reason that, contrary to all of my snobbish tendencies, my recommendation for those who do go looking for Your Name is to find a dubbed copy, and reduce the parallel tracks you have to simultaneously juggle to two or so.

Honestly, Your Name is quite a good film, though its indulgence of far too much complex gamesmanship keeps its from being a great one. It bears very little in common with most of the popular anime which we of the non-Otaku world encounter, but it's no less of a film for it, a highly-complex telling of a very simple story, done without the melodrama and artifice that such stories would normally be lathered with, either in Japan or here. And given the number of people I know who absolutely adore this film, I'd bet that if you're willing to put work into decoding it, Your Name may just wind up surprising you.

Final Score:  7/10


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Megan Leavey

Alternate Title:  The Arf Locker

One sentence synopsis:   A marine with a troubled past bonds with her bomb-sniffing dog while deployed to Iraq.


The Verdict:  As longtime readers of this project already know, some weeks do not offer a lot of choice when it comes to what to see, weeks that offer either a slate of movies I've already seen, or things like Alien: Covenant (Prometheus did not warrant a sequel) or The Mummy (now with 90% less fun!). As such, I went to see Megan Leavey despite my ambivalence towards both subject and cast, in the hopes that, as has happened many a time, the movie would prove better than my expectations allowed for.

It did not.

Admittedly, it didn't prove much worse either. Megan Leavey stars Kate Mara, older sister of Rooney Mara, and an actress I have never, despite all the stuff I keep seeing her in, decided if I like or not. Marta plays the titular character of Megan Leavey, a washed up kid from some dead-end town on the Atlantic seaboard who joins the Marines due to a lack of options beyond overdosing on drugs, and through a series of misadventures, winds up assigned to the K-9 corps, working with an "incorrigible" German Shepherd named Rex. They don't like one another at first, they bond, they go to Iraq, they get into combat and perform heroically, they have trouble adjusting to civilian life back home, you've seen this song and dance before, both better and worse, in a hundred other movies. So what makes this one different?

Well... not much, to be honest. This one has a dog, certainly, and that's not nothing, as the dog actor playing Rex is the best actor in the movie (animal actors often are, I find, mostly because they have better lines). True, the film has the usual problem wherein they get the dog to bark a few times and then expect the audience to pretend that it's a 'wild, uncontrollable beast', but I suppose there's limited options for getting a nice dog to appear fearsome. There are, admittedly, a couple of nice lines relating to the business of dogs in Iraq, such as the one where a soldier tries to scare Megan with tales of how the insurgents will kidnap K-9 dogs and strap bombs to them before sending them back to their handlers, only for Megan to respond that, given that Rex can tear a man's arm off with his jaws at her command, she's not overly concerned about that possibility (there's a really awesome action movie to be made here somewhere).

There's also the cast, which is somewhat more exalted than one might normally find in movies like this, though the film does not exactly take full advantage of that fact. Common, who I'm finding increasingly ubiquitous in my filmgoing experiences, plays Megan's tough-but-with-a-good-heart sergeant at the K-9 corps, but while on paper this should seem to be a perfect choice, the fact is that Common is not a particularly good actor when forced to play things straight, being wooden and inflexible in all the wrong ways. Granted, there are movies where he can work around this (John Wick 2 for instance), but here he goes into his Selma/Timothy Green style of direct unemotional declarations of his lines, and it just doesn't work. Tom Felton, of the Harry Potter series, has a small role as a veteran dog handler, which seems to have been added to the movie purely to make the young girls coo (which several of them literally did upon seeing him in my screening), while veteran stars Edie Falco and Will Patton get to play Megan's mother and step-father, the former as a bubble-headed shrew, the latter practically without lines. Neither has much chance to do more than play stereotypes. At least they get a better shot than Bradley Whitford though, who is horrifically mis-cast as Megan's blue-collar working stiff father. I love Whitford, I have for years, but he's about as authentically blue collar as Donald Trump, and has about the same ability to pretend as much, and his attempts to portray a salt-of-the-earth character are just embarrassing, given his polished accent and upper-crust mannerisms. Whitford works great in films like Get Out or The Cabin in the Woods, not in this.

Ultimately, Megan Leavey isn't a bad film. The dog is always entertaining, and Mara is actually pretty decent given the material, underselling everything heavily, which is the right call in a story that can easily slide into melodrama. But the movie overall is really nothing special, a re-hash of American Sniper with dogs, and of about the same level of quality. Unless you're one of those who absolutely has to see every movie involving the military out of some misplaced sense of patriotism (or if you're punishing yourself with a weekly film schedule), there's just no reason to run out for this one. If you've seen the trailers, you've already seen the entire production.

Final Score:  5/10



Next Time: We kick off the heart of the summer blockbuster season with style.

The General's Post Summer 2018 Roundup

Let's get back into the swing of things, shall we? The General's Post Summer 2018 Roundup Ant-Man and the Wasp Alternate Ti...